Q
Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?

Answer & Solution

Answer: Option A
Solution:
WebGL is a JavaScript API based on OpenGL ES (Embedded Systems) and is used for rendering 2D and 3D graphics within web browsers.
Related Questions on Average

Which component is responsible for rendering WebGL scenes?

A). WebGLRenderer

B). WebGLRenderingContext

C). ShaderCompiler

D). WebGLProgram

How can you handle user interactions in WebGL applications?

A). Event listeners and JavaScript

B). WebGLRenderingContext and buffers

C). Shader compilation and linking

D). WebGL APIs and WebGLRenderer

What is the purpose of buffers in WebGL?

A). Storing data for rendering

B). Displaying images and videos

C). Handling user input

D). Managing WebGL context

Which element provides a 2D drawing context in HTML5?

A). Canvas

B). WebGL

C). SVG

D). Audio

What is the purpose of a viewport in WebGL?

A). Displaying rendered graphics

B). Managing shaders and programs

C). Handling user input

D). Controlling canvas size

How does WebGL leverage GPU for rendering?

A). Accelerated rendering using GPU

B). Accelerated rendering using CPU

C). Using server-side processing

D). Using client-side processing

What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

B). Defining object shapes and geometry

C). Managing shaders and programs

D). Handling user interactions

Which component is responsible for creating and compiling shaders in WebGL?

A). WebGLRenderingContext

B). ShaderCompiler

C). WebGLShader

D). ShaderProgram

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

How does a fragment shader differ from a vertex shader in WebGL?

A). Processes fragments/pixels

B). Processes vertices/points

C). Manages rendering pipeline

D). Handles user interaction