Q
Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?

Answer & Solution

Answer: Option A
Solution:
WebGL is a JavaScript API based on OpenGL ES (Embedded Systems) and is used for rendering 2D and 3D graphics within web browsers.
Related Questions on Average

What is the role of uniforms in WebGL shaders?

A). Passing data from JavaScript to shaders

B). Defining geometry attributes

C). Handling user input

D). Managing WebGL context

How does WebGL contribute to creating interactive and immersive web experiences?

A). By rendering high-quality 3D graphics

B). By optimizing rendering performance

C). By supporting various input devices

D). By providing real-time updates and animations

Which component is responsible for creating and compiling shaders in WebGL?

A). WebGLRenderingContext

B). ShaderCompiler

C). WebGLShader

D). ShaderProgram

What type of graphics does WebGL primarily focus on?

A). 3D graphics

B). 2D graphics

C). Vector graphics

D). Audio graphics

How does a fragment shader differ from a vertex shader in WebGL?

A). Processes fragments/pixels

B). Processes vertices/points

C). Manages rendering pipeline

D). Handles user interaction

What is the purpose of shaders in WebGL?

A). Customizing rendering pipelines

B). Managing WebGL context

C). Rendering 2D graphics

D). Handling user input

What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

B). Defining object shapes and geometry

C). Managing shaders and programs

D). Handling user interactions

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

Which component is responsible for rendering WebGL scenes?

A). WebGLRenderer

B). WebGLRenderingContext

C). ShaderCompiler

D). WebGLProgram

What is the purpose of buffers in WebGL?

A). Storing data for rendering

B). Displaying images and videos

C). Handling user input

D). Managing WebGL context