What is the purpose of a viewport in WebGL?
A). Displaying rendered graphics
B). Managing shaders and programs
C). Handling user input
D). Controlling canvas size
How does a fragment shader differ from a vertex shader in WebGL?
A). Processes fragments/pixels
B). Processes vertices/points
C). Manages rendering pipeline
D). Handles user interaction
Which component is responsible for creating and compiling shaders in WebGL?
A). WebGLRenderingContext
B). ShaderCompiler
C). WebGLShader
D). ShaderProgram
Which component is responsible for rendering WebGL scenes?
A). WebGLRenderer
B). WebGLRenderingContext
C). ShaderCompiler
D). WebGLProgram
How does WebGL leverage GPU for rendering?
A). Accelerated rendering using GPU
B). Accelerated rendering using CPU
C). Using server-side processing
D). Using client-side processing
Which function is used to obtain the WebGL context in JavaScript?
A). getContext('webgl')
B). getWebGLContext()
C). obtainWebGLContext()
D). getRenderingContext()
What is the purpose of buffers in WebGL?
A). Storing data for rendering
B). Displaying images and videos
C). Handling user input
D). Managing WebGL context
How are vertices and faces typically defined in WebGL geometry?
A). Arrays and indices
B). Coordinates and colors
C). Lines and circles
D). Textures and patterns
What is the primary advantage of using WebGL for 3D graphics?
A). High-performance rendering
B). Low-quality graphics
C). Limited compatibility
D). Slow rendering
What does WebGL stand for?
A). Web Graphics Library
B). Web Graphics Layer
C). Web Graphics Language
D). Web Graphics Layout