Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?
A). WebGL
B). Canvas
C). SVG
D). WebAudio
What is the purpose of buffers in WebGL?
A). Storing data for rendering
B). Displaying images and videos
C). Handling user input
D). Managing WebGL context
How are vertices and faces typically defined in WebGL geometry?
A). Arrays and indices
B). Coordinates and colors
C). Lines and circles
D). Textures and patterns
What is the purpose of a viewport in WebGL?
A). Displaying rendered graphics
B). Managing shaders and programs
C). Handling user input
D). Controlling canvas size
Which component is responsible for creating and compiling shaders in WebGL?
A). WebGLRenderingContext
B). ShaderCompiler
C). WebGLShader
D). ShaderProgram
How can you handle user interactions in WebGL applications?
A). Event listeners and JavaScript
B). WebGLRenderingContext and buffers
C). Shader compilation and linking
D). WebGL APIs and WebGLRenderer
Which component is responsible for rendering WebGL scenes?
A). WebGLRenderer
B). WebGLRenderingContext
C). ShaderCompiler
D). WebGLProgram
What is the purpose of shaders in WebGL?
A). Customizing rendering pipelines
B). Managing WebGL context
C). Rendering 2D graphics
D). Handling user input
What is the role of uniforms in WebGL shaders?
A). Passing data from JavaScript to shaders
B). Defining geometry attributes
C). Handling user input
D). Managing WebGL context
What is the primary advantage of using WebGL for 3D graphics?
A). High-performance rendering
B). Low-quality graphics
C). Limited compatibility
D). Slow rendering