Q
Which component is responsible for creating and compiling shaders in WebGL?

Answer & Solution

Answer: Option A
Solution:
The WebGLRenderingContext in WebGL is responsible for creating and compiling shaders, essential for defining custom rendering logic in WebGL applications.
Related Questions on Average

How does WebGL leverage GPU for rendering?

A). Accelerated rendering using GPU

B). Accelerated rendering using CPU

C). Using server-side processing

D). Using client-side processing

What is the role of uniforms in WebGL shaders?

A). Passing data from JavaScript to shaders

B). Defining geometry attributes

C). Handling user input

D). Managing WebGL context

What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

B). Defining object shapes and geometry

C). Managing shaders and programs

D). Handling user interactions

What is the purpose of a viewport in WebGL?

A). Displaying rendered graphics

B). Managing shaders and programs

C). Handling user input

D). Controlling canvas size

How does WebGL contribute to creating interactive and immersive web experiences?

A). By rendering high-quality 3D graphics

B). By optimizing rendering performance

C). By supporting various input devices

D). By providing real-time updates and animations

Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?

A). WebGL

B). Canvas

C). SVG

D). WebAudio

How are vertices and faces typically defined in WebGL geometry?

A). Arrays and indices

B). Coordinates and colors

C). Lines and circles

D). Textures and patterns

Which element is used to display WebGL content in HTML documents?

A). Canvas

B). WebGL

C). SVG

D). Audio

What type of graphics does WebGL primarily focus on?

A). 3D graphics

B). 2D graphics

C). Vector graphics

D). Audio graphics

Which function is used to obtain the WebGL context in JavaScript?

A). getContext('webgl')

B). getWebGLContext()

C). obtainWebGLContext()

D). getRenderingContext()