Q
Which component is responsible for creating and compiling shaders in WebGL?

Answer & Solution

Answer: Option A
Solution:
The WebGLRenderingContext in WebGL is responsible for creating and compiling shaders, essential for defining custom rendering logic in WebGL applications.
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What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

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D). Handling user interactions

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A). getContext('webgl')

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A). WebGLRenderer

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A). Accelerated rendering using GPU

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D). Handles user interaction

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A). Displaying rendered graphics

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