Q
Which component is responsible for creating and compiling shaders in WebGL?

Answer & Solution

Answer: Option A
Solution:
The WebGLRenderingContext in WebGL is responsible for creating and compiling shaders, essential for defining custom rendering logic in WebGL applications.
Related Questions on Average

How does a fragment shader differ from a vertex shader in WebGL?

A). Processes fragments/pixels

B). Processes vertices/points

C). Manages rendering pipeline

D). Handles user interaction

How are vertices and faces typically defined in WebGL geometry?

A). Arrays and indices

B). Coordinates and colors

C). Lines and circles

D). Textures and patterns

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

How can you handle user interactions in WebGL applications?

A). Event listeners and JavaScript

B). WebGLRenderingContext and buffers

C). Shader compilation and linking

D). WebGL APIs and WebGLRenderer

What is the role of uniforms in WebGL shaders?

A). Passing data from JavaScript to shaders

B). Defining geometry attributes

C). Handling user input

D). Managing WebGL context

What does WebGL stand for?

A). Web Graphics Library

B). Web Graphics Layer

C). Web Graphics Language

D). Web Graphics Layout

What type of graphics does WebGL primarily focus on?

A). 3D graphics

B). 2D graphics

C). Vector graphics

D). Audio graphics

How does WebGL contribute to creating interactive and immersive web experiences?

A). By rendering high-quality 3D graphics

B). By optimizing rendering performance

C). By supporting various input devices

D). By providing real-time updates and animations

What is the purpose of buffers in WebGL?

A). Storing data for rendering

B). Displaying images and videos

C). Handling user input

D). Managing WebGL context

Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?

A). WebGL

B). Canvas

C). SVG

D). WebAudio