Which component is responsible for creating and compiling shaders in WebGL?
A). WebGLRenderingContext
B). ShaderCompiler
C). WebGLShader
D). ShaderProgram
What is the role of uniforms in WebGL shaders?
A). Passing data from JavaScript to shaders
B). Defining geometry attributes
C). Handling user input
D). Managing WebGL context
Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?
A). WebGL
B). Canvas
C). SVG
D). WebAudio
How does WebGL contribute to creating interactive and immersive web experiences?
A). By rendering high-quality 3D graphics
B). By optimizing rendering performance
C). By supporting various input devices
D). By providing real-time updates and animations
Which technique is used to create animations in WebGL?
A). Updating object positions over time
B). Adding textures to objects
C). Adjusting canvas size
D). Managing user input
What type of graphics does WebGL primarily focus on?
A). 3D graphics
B). 2D graphics
C). Vector graphics
D). Audio graphics
How does a fragment shader differ from a vertex shader in WebGL?
A). Processes fragments/pixels
B). Processes vertices/points
C). Manages rendering pipeline
D). Handles user interaction
Which function is used to obtain the WebGL context in JavaScript?
A). getContext('webgl')
B). getWebGLContext()
C). obtainWebGLContext()
D). getRenderingContext()
How can you handle user interactions in WebGL applications?
A). Event listeners and JavaScript
B). WebGLRenderingContext and buffers
C). Shader compilation and linking
D). WebGL APIs and WebGLRenderer
How are vertices and faces typically defined in WebGL geometry?
A). Arrays and indices
B). Coordinates and colors
C). Lines and circles
D). Textures and patterns