Q
How are vertices and faces typically defined in WebGL geometry?

Answer & Solution

Answer: Option A
Solution:
Vertices and faces in WebGL geometry are typically defined using arrays of coordinates (vertices) and indices (faces), specifying the geometry and structure of 3D objects to be rendered.
Related Questions on Average

Which component is responsible for creating and compiling shaders in WebGL?

A). WebGLRenderingContext

B). ShaderCompiler

C). WebGLShader

D). ShaderProgram

What is the role of uniforms in WebGL shaders?

A). Passing data from JavaScript to shaders

B). Defining geometry attributes

C). Handling user input

D). Managing WebGL context

Which technique is used to create animations in WebGL?

A). Updating object positions over time

B). Adding textures to objects

C). Adjusting canvas size

D). Managing user input

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

What is the purpose of buffers in WebGL?

A). Storing data for rendering

B). Displaying images and videos

C). Handling user input

D). Managing WebGL context

Which function is used to obtain the WebGL context in JavaScript?

A). getContext('webgl')

B). getWebGLContext()

C). obtainWebGLContext()

D). getRenderingContext()

Which element is used to display WebGL content in HTML documents?

A). Canvas

B). WebGL

C). SVG

D). Audio

Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?

A). WebGL

B). Canvas

C). SVG

D). WebAudio

Which element provides a 2D drawing context in HTML5?

A). Canvas

B). WebGL

C). SVG

D). Audio

What is the purpose of shaders in WebGL?

A). Customizing rendering pipelines

B). Managing WebGL context

C). Rendering 2D graphics

D). Handling user input