Q
How does a fragment shader differ from a vertex shader in WebGL?

Answer & Solution

Answer: Option A
Solution:
A fragment shader in WebGL processes fragments (pixels) to determine color, lighting, and other visual properties, while a vertex shader processes vertices (points) to transform them in 3D space.
Related Questions on Average

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

Which component is responsible for rendering WebGL scenes?

A). WebGLRenderer

B). WebGLRenderingContext

C). ShaderCompiler

D). WebGLProgram

How can you handle user interactions in WebGL applications?

A). Event listeners and JavaScript

B). WebGLRenderingContext and buffers

C). Shader compilation and linking

D). WebGL APIs and WebGLRenderer

How does WebGL contribute to creating interactive and immersive web experiences?

A). By rendering high-quality 3D graphics

B). By optimizing rendering performance

C). By supporting various input devices

D). By providing real-time updates and animations

What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

B). Defining object shapes and geometry

C). Managing shaders and programs

D). Handling user interactions

Which element provides a 2D drawing context in HTML5?

A). Canvas

B). WebGL

C). SVG

D). Audio

How does WebGL leverage GPU for rendering?

A). Accelerated rendering using GPU

B). Accelerated rendering using CPU

C). Using server-side processing

D). Using client-side processing

What does WebGL stand for?

A). Web Graphics Library

B). Web Graphics Layer

C). Web Graphics Language

D). Web Graphics Layout

Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?

A). WebGL

B). Canvas

C). SVG

D). WebAudio

What is the purpose of a viewport in WebGL?

A). Displaying rendered graphics

B). Managing shaders and programs

C). Handling user input

D). Controlling canvas size