What is the purpose of buffers in WebGL?
A). Storing data for rendering
B). Displaying images and videos
C). Handling user input
D). Managing WebGL context
What is the purpose of shaders in WebGL?
A). Customizing rendering pipelines
B). Managing WebGL context
C). Rendering 2D graphics
D). Handling user input
What type of graphics does WebGL primarily focus on?
A). 3D graphics
B). 2D graphics
C). Vector graphics
D). Audio graphics
What is the primary advantage of using WebGL for 3D graphics?
A). High-performance rendering
B). Low-quality graphics
C). Limited compatibility
D). Slow rendering
How are vertices and faces typically defined in WebGL geometry?
A). Arrays and indices
B). Coordinates and colors
C). Lines and circles
D). Textures and patterns
What is the role of uniforms in WebGL shaders?
A). Passing data from JavaScript to shaders
B). Defining geometry attributes
C). Handling user input
D). Managing WebGL context
Which element provides a 2D drawing context in HTML5?
A). Canvas
B). WebGL
C). SVG
D). Audio
How does a fragment shader differ from a vertex shader in WebGL?
A). Processes fragments/pixels
B). Processes vertices/points
C). Manages rendering pipeline
D). Handles user interaction
How does WebGL leverage GPU for rendering?
A). Accelerated rendering using GPU
B). Accelerated rendering using CPU
C). Using server-side processing
D). Using client-side processing
Which component is responsible for creating and compiling shaders in WebGL?
A). WebGLRenderingContext
B). ShaderCompiler
C). WebGLShader
D). ShaderProgram