How do you draw an image at coordinates (200, 200) on the canvas with dimensions 300x200 pixels using drawImage?
A). drawImage(img, 200, 200, 300, 200)
B). drawImage(img, 0, 0, 300, 200)
C). drawImage(img, 0, 0, img.width / 2, img.height / 2)
D). drawImage(img, 100, 100, 300, 200)
How do you draw an image at coordinates (50, 50) with dimensions 150x100 pixels on the canvas?
A). drawImage(img, 50, 50, 150, 100)
B). drawImage(img, 0, 0, 150, 100)
C). drawImage(img, 0, 0, img.width / 2, img.height / 2)
D). drawImage(img, 100, 100, 150, 100)
Which parameter of the drawImage method specifies the width of the image to be drawn on the canvas?
A). img.width
B). width
C). img.width / 2
D). width / 2
How do you display an image with dimensions 200x150 pixels on the canvas using drawImage?
A). drawImage(img, 0, 0, 200, 150)
B). drawImage(img, 0, 0, img.width, img.height)
C). drawImage(img, 0, 0, img.width / 2, img.height / 2)
D). drawImage(img, 100, 100, 200, 150)
What does the onload event ensure before drawing an image on the canvas?
A). The canvas is ready
B). The image is fully loaded
C). The browser is open
D). The canvas size is set
What is the purpose of the drawImage method in HTML5 canvas?
A). To load images
B). To draw shapes
C). To display images
D). To animate images
Which parameter of the drawImage method specifies the height of the image to be drawn on the canvas?
A). img.height
B). height
C). img.height / 2
D). height / 2
Which parameter of the drawImage method specifies the target position on the canvas?
A). x, y
B). tx, ty
C). position
D). targetPosition
What is the purpose of the new Image() method in HTML5 canvas?
A). To create a new canvas
B). To create a new image
C). To create a new context
D). To create a new element
How do you draw an image at coordinates (100, 100) on the canvas using drawImage?
A). drawImage(img, 100, 100)
B). drawImage(img, 0, 0, 100, 100)
C). drawImage(img, 0, 0, img.width, img.height)
D). drawImage(img, img.width, img.height)