Q
How do you draw an image at coordinates (100, 100) on the canvas using drawImage?

Answer & Solution

Answer: Option A
Solution:
To draw an image at coordinates (100, 100) on the canvas, use drawImage(img, 100, 100).
Related Questions on Average

What event is used to ensure an image is fully loaded before drawing it on the canvas?

A). onload

B). onready

C). onloaded

D). onimage

What is the purpose of the drawImage method in HTML5 canvas?

A). To load images

B). To draw shapes

C). To display images

D). To animate images

What does the onload event ensure before drawing an image on the canvas?

A). The canvas is ready

B). The image is fully loaded

C). The browser is open

D). The canvas size is set

What does the height attribute of an image element specify in HTML?

A). Height of the image

B). Source of the image

C). Type of the image

D). Width of the image

What does the src attribute of an image element specify in HTML?

A). Source of the image

B). Size of the image

C). Type of the image

D). Width of the image

Which parameter of the drawImage method specifies the image source?

A). img

B). src

C). imageSource

D). source

How do you display an entire image on the canvas using drawImage?

A). drawImage(img, 0, 0)

B). drawImage(img, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, img.width, img.height)

How do you draw an image at coordinates (200, 200) on the canvas with dimensions 300x200 pixels using drawImage?

A). drawImage(img, 200, 200, 300, 200)

B). drawImage(img, 0, 0, 300, 200)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 300, 200)

How do you scale an image using drawImage?

A). drawImage(img, 0, 0, img.width / 2, img.height / 2)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 100, 100, img.width / 2, img.height / 2)

D). drawImage(img, 0, 0, img.width, img.height)

What is the purpose of the new Image() method in HTML5 canvas?

A). To create a new canvas

B). To create a new image

C). To create a new context

D). To create a new element