Q
How do you draw an image at coordinates (100, 100) on the canvas using drawImage?

Answer & Solution

Answer: Option A
Solution:
To draw an image at coordinates (100, 100) on the canvas, use drawImage(img, 100, 100).
Related Questions on Average

What event is used to ensure an image is fully loaded before drawing it on the canvas?

A). onload

B). onready

C). onloaded

D). onimage

What is the purpose of the drawImage method in HTML5 canvas?

A). To load images

B). To draw shapes

C). To display images

D). To animate images

What does the onload event ensure before drawing an image on the canvas?

A). The canvas is ready

B). The image is fully loaded

C). The browser is open

D). The canvas size is set

How do you display an entire image on the canvas using drawImage?

A). drawImage(img, 0, 0)

B). drawImage(img, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, img.width, img.height)

How do you draw a cropped portion of an image using drawImage?

A). drawImage(img, 50, 50, 100, 100, 0, 0, 100, 100)

B). drawImage(img, 0, 0, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, 100, 100)

What is the purpose of the src attribute in an image element in HTML?

A). Specifies the source of the image

B). Specifies the size of the image

C). Specifies the type of the image

D). Specifies the width of the image

Which parameter of the drawImage method specifies the image source?

A). img

B). src

C). imageSource

D). source

How do you scale an image using drawImage?

A). drawImage(img, 0, 0, img.width / 2, img.height / 2)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 100, 100, img.width / 2, img.height / 2)

D). drawImage(img, 0, 0, img.width, img.height)

Which method is used to load an image in HTML5 canvas?

A). loadImage()

B). createImage()

C). Image()

D). new Image()

What does the src attribute of an image element specify in HTML?

A). Source of the image

B). Size of the image

C). Type of the image

D). Width of the image