Q
What is the purpose of the new Image() method in HTML5 canvas?

Answer & Solution

Answer: Option B
Solution:
The new Image() method in HTML5 canvas is used to create a new image object.
Related Questions on Average

What event is used to ensure an image is fully loaded before drawing it on the canvas?

A). onload

B). onready

C). onloaded

D). onimage

What is the purpose of the drawImage method in HTML5 canvas?

A). To load images

B). To draw shapes

C). To display images

D). To animate images

What does the src attribute of an image element specify in HTML?

A). Source of the image

B). Size of the image

C). Type of the image

D). Width of the image

How do you display an image with dimensions 200x150 pixels on the canvas using drawImage?

A). drawImage(img, 0, 0, 200, 150)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 200, 150)

How do you scale an image using drawImage?

A). drawImage(img, 0, 0, img.width / 2, img.height / 2)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 100, 100, img.width / 2, img.height / 2)

D). drawImage(img, 0, 0, img.width, img.height)

Which parameter of the drawImage method specifies the image source?

A). img

B). src

C). imageSource

D). source

What does the onload event handler ensure in HTML5 canvas?

A). The canvas is fully loaded

B). The image is fully loaded

C). The canvas is ready

D). The browser is open

How do you draw an image at coordinates (100, 100) on the canvas using drawImage?

A). drawImage(img, 100, 100)

B). drawImage(img, 0, 0, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, img.width, img.height)

What does the onload event ensure before drawing an image on the canvas?

A). The canvas is ready

B). The image is fully loaded

C). The browser is open

D). The canvas size is set

How do you draw an image at coordinates (50, 50) with dimensions 150x100 pixels on the canvas?

A). drawImage(img, 50, 50, 150, 100)

B). drawImage(img, 0, 0, 150, 100)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 150, 100)