How do you draw an image at coordinates (100, 100) on the canvas using drawImage?
A). drawImage(img, 100, 100)
B). drawImage(img, 0, 0, 100, 100)
C). drawImage(img, 0, 0, img.width, img.height)
D). drawImage(img, img.width, img.height)
What does the onload event ensure before drawing an image on the canvas?
A). The canvas is ready
B). The image is fully loaded
C). The browser is open
D). The canvas size is set
What does the onload event handler ensure in HTML5 canvas?
A). The canvas is fully loaded
B). The image is fully loaded
C). The canvas is ready
D). The browser is open
Which parameter of the drawImage method specifies the width of the image to be drawn on the canvas?
A). img.width
B). width
C). img.width / 2
D). width / 2
Which parameter of the drawImage method specifies the target position on the canvas?
A). x, y
B). tx, ty
C). position
D). targetPosition
What is the purpose of the drawImage method in HTML5 canvas?
A). To load images
B). To draw shapes
C). To display images
D). To animate images
Which parameter of the drawImage method specifies the image source?
A). img
B). src
C). imageSource
D). source
What is the purpose of the src attribute in an image element in HTML?
A). Specifies the source of the image
B). Specifies the size of the image
C). Specifies the type of the image
D). Specifies the width of the image
Which method is used to load an image in HTML5 canvas?
A). loadImage()
B). createImage()
C). Image()
D). new Image()
What is the purpose of the new Image() method in HTML5 canvas?
A). To create a new canvas
B). To create a new image
C). To create a new context
D). To create a new element