Q
Which method is used to load an image in HTML5 canvas?

Answer & Solution

Answer: Option D
Solution:
The correct method to load an image in HTML5 canvas is new Image().
Related Questions on Average

Which parameter of the drawImage method specifies the height of the image to be drawn on the canvas?

A). img.height

B). height

C). img.height / 2

D). height / 2

Which parameter of the drawImage method specifies the target position on the canvas?

A). x, y

B). tx, ty

C). position

D). targetPosition

How do you display an image with dimensions 200x150 pixels on the canvas using drawImage?

A). drawImage(img, 0, 0, 200, 150)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 200, 150)

Which parameter of the drawImage method specifies the width of the image to be drawn on the canvas?

A). img.width

B). width

C). img.width / 2

D). width / 2

Which parameter of the drawImage method specifies the image source?

A). img

B). src

C). imageSource

D). source

How do you draw a cropped portion of an image using drawImage?

A). drawImage(img, 50, 50, 100, 100, 0, 0, 100, 100)

B). drawImage(img, 0, 0, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, 100, 100)

What does the src attribute of an image element specify in HTML?

A). Source of the image

B). Size of the image

C). Type of the image

D). Width of the image

What does the onload event handler ensure in HTML5 canvas?

A). The canvas is fully loaded

B). The image is fully loaded

C). The canvas is ready

D). The browser is open

How do you scale an image using drawImage?

A). drawImage(img, 0, 0, img.width / 2, img.height / 2)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 100, 100, img.width / 2, img.height / 2)

D). drawImage(img, 0, 0, img.width, img.height)

How do you draw an image at coordinates (50, 50) with dimensions 150x100 pixels on the canvas?

A). drawImage(img, 50, 50, 150, 100)

B). drawImage(img, 0, 0, 150, 100)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 150, 100)