Q
Which parameter of the drawImage method specifies the height of the image to be drawn on the canvas?

Answer & Solution

Answer: Option A
Solution:
The height of the image to be drawn on the canvas is specified by img.height.
Related Questions on Average

What is the purpose of the drawImage method in HTML5 canvas?

A). To load images

B). To draw shapes

C). To display images

D). To animate images

Which parameter of the drawImage method specifies the target position on the canvas?

A). x, y

B). tx, ty

C). position

D). targetPosition

What does the onload event ensure before drawing an image on the canvas?

A). The canvas is ready

B). The image is fully loaded

C). The browser is open

D). The canvas size is set

What is the purpose of the src attribute in an image element in HTML?

A). Specifies the source of the image

B). Specifies the size of the image

C). Specifies the type of the image

D). Specifies the width of the image

How do you draw an image at coordinates (50, 50) with dimensions 150x100 pixels on the canvas?

A). drawImage(img, 50, 50, 150, 100)

B). drawImage(img, 0, 0, 150, 100)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 150, 100)

How do you display an image with dimensions 200x150 pixels on the canvas using drawImage?

A). drawImage(img, 0, 0, 200, 150)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 200, 150)

Which parameter of the drawImage method specifies the width of the image to be drawn on the canvas?

A). img.width

B). width

C). img.width / 2

D). width / 2

Which parameter of the drawImage method specifies the image source?

A). img

B). src

C). imageSource

D). source

What does the onload event handler ensure in HTML5 canvas?

A). The canvas is fully loaded

B). The image is fully loaded

C). The canvas is ready

D). The browser is open

How do you scale an image using drawImage?

A). drawImage(img, 0, 0, img.width / 2, img.height / 2)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 100, 100, img.width / 2, img.height / 2)

D). drawImage(img, 0, 0, img.width, img.height)