How do you draw an image at coordinates (50, 50) with dimensions 150x100 pixels on the canvas?
A). drawImage(img, 50, 50, 150, 100)
B). drawImage(img, 0, 0, 150, 100)
C). drawImage(img, 0, 0, img.width / 2, img.height / 2)
D). drawImage(img, 100, 100, 150, 100)
Which parameter of the drawImage method specifies the target position on the canvas?
A). x, y
B). tx, ty
C). position
D). targetPosition
What is the purpose of the new Image() method in HTML5 canvas?
A). To create a new canvas
B). To create a new image
C). To create a new context
D). To create a new element
How do you scale an image using drawImage?
A). drawImage(img, 0, 0, img.width / 2, img.height / 2)
B). drawImage(img, 0, 0, img.width, img.height)
C). drawImage(img, 100, 100, img.width / 2, img.height / 2)
D). drawImage(img, 0, 0, img.width, img.height)
Which method is used to load an image in HTML5 canvas?
A). loadImage()
B). createImage()
C). Image()
D). new Image()
Which parameter of the drawImage method specifies the width of the image to be drawn on the canvas?
A). img.width
B). width
C). img.width / 2
D). width / 2
What does the onload event ensure before drawing an image on the canvas?
A). The canvas is ready
B). The image is fully loaded
C). The browser is open
D). The canvas size is set
What event is used to ensure an image is fully loaded before drawing it on the canvas?
A). onload
B). onready
C). onloaded
D). onimage
What is the purpose of the drawImage method in HTML5 canvas?
A). To load images
B). To draw shapes
C). To display images
D). To animate images
How do you display an entire image on the canvas using drawImage?
A). drawImage(img, 0, 0)
B). drawImage(img, 100, 100)
C). drawImage(img, 0, 0, img.width, img.height)
D). drawImage(img, img.width, img.height)