Q
How does requestAnimationFrame handle animation loops?

Answer & Solution

Answer: Option B
Solution:
requestAnimationFrame relies on browser refresh rates to update animation frames, leading to smoother animations.
Related Questions on Average

What is the primary purpose of using setInterval for animations?

A). Precise animation control

B). Synchronization with browser rendering

C). Timed execution of animation logic

D). Efficient memory management

Which method requires additional logic for controlling animation speed?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval

What does requestAnimationFrame ensure for animations?

A). Constant frame rate

B). Asynchronous execution

C). Synchronization with browser rendering

D). Customizable animation intervals

Which method is suitable for basic timed actions and animations on the Canvas?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval

What is a potential drawback of using setInterval for animations?

A). Inconsistent frame rate

B). Compatibility issues with modern browsers

C). Lack of precise interval control

D). Synchronization with browser rendering

What can be a drawback of using setInterval for long-running animations?

A). Reduced memory usage

B). Increased animation smoothness

C). Potential performance degradation

D). Improved battery efficiency

How does requestAnimationFrame contribute to reducing screen tearing in animations?

A). By increasing frame rates

B). By synchronizing with browser refresh rates

C). By optimizing memory usage

D). By reducing animation duration

What can be a downside of using requestAnimationFrame for animations?

A). Increased battery usage

B). Inconsistent frame rates

C). Limited animation duration

D). Lack of synchronization with browser rendering

Which method allows for more control over animation intervals?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval

How does requestAnimationFrame contribute to battery life during animations?

A). By increasing CPU usage

B). By synchronizing with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration