How does requestAnimationFrame contribute to reducing screen tearing in animations?
A). By increasing frame rates
B). By synchronizing with browser refresh rates
C). By optimizing memory usage
D). By reducing animation duration
Which method provides smoother animations on devices with varying screen refresh rates?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
Which method is recommended for creating smooth and efficient animations on Canvas?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
Which method requires additional logic for controlling animation speed?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
How does setInterval impact CPU usage during animations?
A). It reduces CPU usage
B). It increases CPU usage
C). It has no impact on CPU usage
D). It optimizes CPU usage
Which method is more suitable for implementing game loop animations?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
Which method is suitable for basic timed actions and animations on the Canvas?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
How does requestAnimationFrame contribute to battery life during animations?
A). By increasing CPU usage
B). By synchronizing with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
What happens if setInterval is used with a very short interval for animations?
A). Increased animation smoothness
B). Decreased animation performance
C). More precise animation control
D). Reduced CPU usage
Which method is more efficient for complex graphics and game animations?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval