How does requestAnimationFrame contribute to reducing screen tearing in animations?
A). By increasing frame rates
B). By synchronizing with browser refresh rates
C). By optimizing memory usage
D). By reducing animation duration
What can be a drawback of using setInterval for long-running animations?
A). Reduced memory usage
B). Increased animation smoothness
C). Potential performance degradation
D). Improved battery efficiency
What is a key advantage of setInterval for animations?
A). Precise synchronization with browser rendering
B). Simplicity of implementation
C). Battery efficiency
D). Constant frame rate
What can be a downside of using requestAnimationFrame for animations?
A). Increased battery usage
B). Inconsistent frame rates
C). Limited animation duration
D). Lack of synchronization with browser rendering
Which method allows for more control over animation intervals?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
How does requestAnimationFrame contribute to battery life during animations?
A). By increasing CPU usage
B). By synchronizing with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
Which method requires additional logic for controlling animation speed?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
What happens if setInterval is used with a very short interval for animations?
A). Increased animation smoothness
B). Decreased animation performance
C). More precise animation control
D). Reduced CPU usage
How does setInterval impact CPU usage during animations?
A). It reduces CPU usage
B). It increases CPU usage
C). It has no impact on CPU usage
D). It optimizes CPU usage
Which method is more suitable for implementing game loop animations?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval