Which method is recommended for creating smooth and efficient animations on Canvas?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
Which method provides smoother animations on devices with varying screen refresh rates?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
How does setInterval impact CPU usage during animations?
A). It reduces CPU usage
B). It increases CPU usage
C). It has no impact on CPU usage
D). It optimizes CPU usage
Which method is more suitable for implementing game loop animations?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
What happens if setInterval is used with a very short interval for animations?
A). Increased animation smoothness
B). Decreased animation performance
C). More precise animation control
D). Reduced CPU usage
How does requestAnimationFrame contribute to battery efficiency?
A). By increasing CPU usage
B). By synchronizing animations with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
What is a key advantage of using requestAnimationFrame for canvas animations?
A). Precise interval control
B). Synchronization with browser rendering
C). Simplicity of implementation
D). Compatibility with older browsers
What does requestAnimationFrame ensure for animations?
A). Constant frame rate
B). Asynchronous execution
C). Synchronization with browser rendering
D). Customizable animation intervals
How does requestAnimationFrame handle animation loops?
A). It sets a fixed time interval for animation updates
B). It relies on browser refresh rates for animation updates
C). It pauses animations at specified intervals
D). It randomly updates animation frames
Which method requires additional logic for controlling animation speed?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval