What is a potential drawback of using setInterval for animations?
A). Inconsistent frame rate
B). Compatibility issues with modern browsers
C). Lack of precise interval control
D). Synchronization with browser rendering
What is the primary purpose of using setInterval for animations?
A). Precise animation control
B). Synchronization with browser rendering
C). Timed execution of animation logic
D). Efficient memory management
What can be a drawback of using setInterval for long-running animations?
A). Reduced memory usage
B). Increased animation smoothness
C). Potential performance degradation
D). Improved battery efficiency
How does requestAnimationFrame handle animation loops?
A). It sets a fixed time interval for animation updates
B). It relies on browser refresh rates for animation updates
C). It pauses animations at specified intervals
D). It randomly updates animation frames
How does setInterval impact CPU usage during animations?
A). It reduces CPU usage
B). It increases CPU usage
C). It has no impact on CPU usage
D). It optimizes CPU usage
What can be a downside of using requestAnimationFrame for animations?
A). Increased battery usage
B). Inconsistent frame rates
C). Limited animation duration
D). Lack of synchronization with browser rendering
How does requestAnimationFrame contribute to battery efficiency?
A). By increasing CPU usage
B). By synchronizing animations with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
Which method provides smoother animations on devices with varying screen refresh rates?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
Which method is suitable for basic timed actions and animations on the Canvas?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
Which method is recommended for creating smooth and efficient animations on Canvas?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval