Which method provides smoother animations on devices with varying screen refresh rates?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
What can be a downside of using requestAnimationFrame for animations?
A). Increased battery usage
B). Inconsistent frame rates
C). Limited animation duration
D). Lack of synchronization with browser rendering
What happens if setInterval is used with a very short interval for animations?
A). Increased animation smoothness
B). Decreased animation performance
C). More precise animation control
D). Reduced CPU usage
What is the primary purpose of using setInterval for animations?
A). Precise animation control
B). Synchronization with browser rendering
C). Timed execution of animation logic
D). Efficient memory management
What is a key advantage of setInterval for animations?
A). Precise synchronization with browser rendering
B). Simplicity of implementation
C). Battery efficiency
D). Constant frame rate
Which method requires additional logic for controlling animation speed?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
Which method is recommended for creating smooth and efficient animations on Canvas?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
Which method allows for more control over animation intervals?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
What can be a drawback of using setInterval for long-running animations?
A). Reduced memory usage
B). Increased animation smoothness
C). Potential performance degradation
D). Improved battery efficiency
Which method is more efficient for complex graphics and game animations?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval