Q
Which method requires additional logic for controlling animation speed?

Answer & Solution

Answer: Option A
Solution:
requestAnimationFrame may require additional logic for controlling animation speed and timing.
Related Questions on Average

How does requestAnimationFrame contribute to battery life during animations?

A). By increasing CPU usage

B). By synchronizing with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration

Which method is more efficient for complex graphics and game animations?

A). setInterval

B). setTimeout

C). requestAnimationFrame

D). clearInterval

How does requestAnimationFrame contribute to battery efficiency?

A). By increasing CPU usage

B). By synchronizing animations with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration

Which method is suitable for basic timed actions and animations on the Canvas?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval

How does setInterval impact CPU usage during animations?

A). It reduces CPU usage

B). It increases CPU usage

C). It has no impact on CPU usage

D). It optimizes CPU usage

What does requestAnimationFrame ensure for animations?

A). Constant frame rate

B). Asynchronous execution

C). Synchronization with browser rendering

D). Customizable animation intervals

What can be a drawback of using setInterval for long-running animations?

A). Reduced memory usage

B). Increased animation smoothness

C). Potential performance degradation

D). Improved battery efficiency

Which method allows for more control over animation intervals?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval

What is the primary purpose of using setInterval for animations?

A). Precise animation control

B). Synchronization with browser rendering

C). Timed execution of animation logic

D). Efficient memory management

Which method provides smoother animations on devices with varying screen refresh rates?

A). setInterval

B). setTimeout

C). requestAnimationFrame

D). clearInterval