How can you simulate volumetric effects such as smoke or fog in graphics?
A). By using particle systems
B). By increasing object size
C). By applying motion blur effects
D). By reducing texture quality
How can soft shadows be achieved in digital graphics?
A). By partially blocking light rays
B). By using brighter colors
C). By increasing object size
D). By applying blur effects
Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?
A). Spherical Mapping
B). Cube Mapping
C). Planar Mapping
D). Cylindrical Mapping
Which rendering technique is commonly used to create realistic lighting effects in graphics?
A). Global Illumination
B). Flat Shading
C). Wireframe Rendering
D). Cartoon Rendering
Which technique is commonly used to implement realistic reflections in graphics?
A). Environment Mapping
B). Texture Mapping
C). Vertex Shading
D). Ray Tracing
What is the purpose of ambient occlusion in rendering?
A). To simulate soft shadows and shading
B). To enhance texture details
C). To increase object visibility in scenes
D). To reduce rendering time
What is the purpose of using shaders in particle systems?
A). To control particle behavior
B). To add visual effects
C). To render 3D models
D). To optimize rendering performance
What is the purpose of using depth of field in rendering?
A). To simulate focal blur effects
B). To increase object size
C). To add motion blur effects
D). To reduce rendering time
What role does refraction play in realistic reflections?
A). Simulating how light bends through materials
B). Simulating dynamic effects
C). Enhancing texture details
D). Adding motion blur effects
Which of the following is an example of a real-time reflection technique?
A). Screen Space Reflections
B). Environment Mapping
C). Ray Tracing
D). Cube Mapping