How can you simulate volumetric effects such as smoke or fog in graphics?
A). By using particle systems
B). By increasing object size
C). By applying motion blur effects
D). By reducing texture quality
What is the purpose of ambient occlusion in rendering?
A). To simulate soft shadows and shading
B). To enhance texture details
C). To increase object visibility in scenes
D). To reduce rendering time
Which technique is commonly used to create reflections on non-planar surfaces?
A). Parallax Mapping
B). Bump Mapping
C). Environment Mapping
D). Cube Mapping
How can you achieve a glossy reflection effect in graphics?
A). By using high specular intensity
B). By reducing texture quality
C). By applying motion blur effects
D). By increasing object size
Which type of particle system is suitable for creating a snowfall effect?
A). Particle Emitter System
B). Fluid Simulation Particle System
C). Point Cloud Particle System
D). Fire and Smoke Particle System
What is the purpose of using shaders in particle systems?
A). To control particle behavior
B). To add visual effects
C). To render 3D models
D). To optimize rendering performance
What role does refraction play in realistic reflections?
A). Simulating how light bends through materials
B). Simulating dynamic effects
C). Enhancing texture details
D). Adding motion blur effects
Which of the following is an example of a real-time reflection technique?
A). Screen Space Reflections
B). Environment Mapping
C). Ray Tracing
D). Cube Mapping
In a particle system, what do emitters define?
A). Properties of emitted particles
B). Properties of light sources
C). Properties of shaders
D). Properties of textures
Which technique is commonly used to implement realistic reflections in graphics?
A). Environment Mapping
B). Texture Mapping
C). Vertex Shading
D). Ray Tracing