How can you simulate volumetric effects such as smoke or fog in graphics?
A). By using particle systems
B). By increasing object size
C). By applying motion blur effects
D). By reducing texture quality
Which technique is commonly used to implement realistic reflections in graphics?
A). Environment Mapping
B). Texture Mapping
C). Vertex Shading
D). Ray Tracing
How do particle systems contribute to creating realistic fire effects?
A). By simulating flickering flames
B). By using solid colors
C). By adding motion blur effects
D). By increasing particle size
What is the purpose of ambient occlusion in rendering?
A). To simulate soft shadows and shading
B). To enhance texture details
C). To increase object visibility in scenes
D). To reduce rendering time
Which rendering technique is commonly used to create realistic lighting effects in graphics?
A). Global Illumination
B). Flat Shading
C). Wireframe Rendering
D). Cartoon Rendering
What is the purpose of using depth of field in rendering?
A). To simulate focal blur effects
B). To increase object size
C). To add motion blur effects
D). To reduce rendering time
What is the purpose of using shaders in particle systems?
A). To control particle behavior
B). To add visual effects
C). To render 3D models
D). To optimize rendering performance
Which of the following is an example of a real-time reflection technique?
A). Screen Space Reflections
B). Environment Mapping
C). Ray Tracing
D). Cube Mapping
How do environment maps contribute to realistic reflections?
A). By capturing and applying surrounding scenery
B). By adding motion blur effects
C). By increasing object size
D). By simulating lens distortion effects
How can soft shadows be achieved in digital graphics?
A). By partially blocking light rays
B). By using brighter colors
C). By increasing object size
D). By applying blur effects