Q
What is the purpose of ambient occlusion in rendering?

Answer & Solution

Answer: Option A
Solution:
Ambient occlusion in rendering is used to simulate soft shadows and shading, enhancing the realism and depth of scenes by accounting for indirect lighting and occluded areas.
Related Questions on Average

What effect do shadows add to digital graphics?

A). Depth

B). Color

C). Motion

D). Transparency

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?

A). Spherical Mapping

B). Cube Mapping

C). Planar Mapping

D). Cylindrical Mapping

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

Which type of particle system is suitable for creating a snowfall effect?

A). Particle Emitter System

B). Fluid Simulation Particle System

C). Point Cloud Particle System

D). Fire and Smoke Particle System

What is the purpose of using shaders in particle systems?

A). To control particle behavior

B). To add visual effects

C). To render 3D models

D). To optimize rendering performance

Which technique is commonly used to create reflections on non-planar surfaces?

A). Parallax Mapping

B). Bump Mapping

C). Environment Mapping

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Which of the following is an example of a real-time reflection technique?

A). Screen Space Reflections

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C). Ray Tracing

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Which technique is commonly used to create realistic water effects in graphics?

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