Q
Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?

Answer & Solution

Answer: Option A
Solution:
Spherical Mapping is suitable for reflecting a 360-degree environment onto a sphere by wrapping the environment around the sphere's surface, providing a seamless reflection effect.
Related Questions on Average

Which rendering technique is commonly used to create realistic lighting effects in graphics?

A). Global Illumination

B). Flat Shading

C). Wireframe Rendering

D). Cartoon Rendering

Which technique is commonly used to create realistic water effects in graphics?

A). Fluid Simulation

B). Texture Mapping

C). Ray Tracing

D). Particle Systems

How can you achieve a glossy reflection effect in graphics?

A). By using high specular intensity

B). By reducing texture quality

C). By applying motion blur effects

D). By increasing object size

How can you optimize particle systems for performance?

A). By using level-of-detail techniques

B). By increasing particle count

C). By using high-resolution textures

D). By applying motion blur effects

How do environment maps contribute to realistic reflections?

A). By capturing and applying surrounding scenery

B). By adding motion blur effects

C). By increasing object size

D). By simulating lens distortion effects

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

What role does refraction play in realistic reflections?

A). Simulating how light bends through materials

B). Simulating dynamic effects

C). Enhancing texture details

D). Adding motion blur effects

Which technique is commonly used to create reflections on non-planar surfaces?

A). Parallax Mapping

B). Bump Mapping

C). Environment Mapping

D). Cube Mapping

How do particle systems contribute to creating realistic fire effects?

A). By simulating flickering flames

B). By using solid colors

C). By adding motion blur effects

D). By increasing particle size