Q
What role does refraction play in realistic reflections?

Answer & Solution

Answer: Option A
Solution:
Refraction in realistic reflections simulates how light bends as it passes through transparent or translucent materials, affecting the appearance of reflections and adding realism to the scene.
Related Questions on Average

Which technique is commonly used to create reflections on non-planar surfaces?

A). Parallax Mapping

B). Bump Mapping

C). Environment Mapping

D). Cube Mapping

What is the purpose of using shaders in particle systems?

A). To control particle behavior

B). To add visual effects

C). To render 3D models

D). To optimize rendering performance

Which rendering technique is commonly used to create realistic lighting effects in graphics?

A). Global Illumination

B). Flat Shading

C). Wireframe Rendering

D). Cartoon Rendering

Which type of particle system is suitable for creating a snowfall effect?

A). Particle Emitter System

B). Fluid Simulation Particle System

C). Point Cloud Particle System

D). Fire and Smoke Particle System

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

How do particle systems contribute to creating realistic fire effects?

A). By simulating flickering flames

B). By using solid colors

C). By adding motion blur effects

D). By increasing particle size

What effect do shadows add to digital graphics?

A). Depth

B). Color

C). Motion

D). Transparency

Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?

A). Spherical Mapping

B). Cube Mapping

C). Planar Mapping

D). Cylindrical Mapping

Which technique is commonly used to create realistic water effects in graphics?

A). Fluid Simulation

B). Texture Mapping

C). Ray Tracing

D). Particle Systems

What is the purpose of using depth of field in rendering?

A). To simulate focal blur effects

B). To increase object size

C). To add motion blur effects

D). To reduce rendering time