Q
What role does refraction play in realistic reflections?

Answer & Solution

Answer: Option A
Solution:
Refraction in realistic reflections simulates how light bends as it passes through transparent or translucent materials, affecting the appearance of reflections and adding realism to the scene.
Related Questions on Average

Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?

A). Spherical Mapping

B). Cube Mapping

C). Planar Mapping

D). Cylindrical Mapping

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

What effect do shadows add to digital graphics?

A). Depth

B). Color

C). Motion

D). Transparency

How do particle systems contribute to creating realistic fire effects?

A). By simulating flickering flames

B). By using solid colors

C). By adding motion blur effects

D). By increasing particle size

Which rendering technique is commonly used to create realistic lighting effects in graphics?

A). Global Illumination

B). Flat Shading

C). Wireframe Rendering

D). Cartoon Rendering

What is the purpose of using depth of field in rendering?

A). To simulate focal blur effects

B). To increase object size

C). To add motion blur effects

D). To reduce rendering time

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

Which type of particle system is suitable for creating a snowfall effect?

A). Particle Emitter System

B). Fluid Simulation Particle System

C). Point Cloud Particle System

D). Fire and Smoke Particle System

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

Which technique is commonly used to implement realistic reflections in graphics?

A). Environment Mapping

B). Texture Mapping

C). Vertex Shading

D). Ray Tracing