Which technology uses a vector-based drawing model?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. None of the above
Which technology is more suitable for creating high-quality scalable graphics?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is more suitable for dynamic rendering of data-driven visualizations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
How does SVG handle resizing and scaling of graphics?
A). A. Lossy scaling
B). B. Pixelation
C). C. Lossless scaling
D). D. No scaling support
Which technology is more suitable for creating complex animations and effects?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology allows direct access to individual elements after drawing?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is easier to export and manipulate with external programs?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
How does SVG handle animations compared to Canvas?
A). A. Through JavaScript animations
B). B. Using CSS animations
C). C. With SVG-specific animation attributes
D). D. SVG does not support animations
Which technology is more suitable for creating interactive maps and data visualizations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is supported by external libraries and frameworks for enhanced functionality?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG