Q
What is the purpose of the 'continue' statement in a JavaScript loop?

Answer & Solution

Answer: Option B
Solution:
The 'continue' statement in a JavaScript loop is used to skip the current iteration and continue to the next iteration of the loop. It allows you to skip certain iterations based on a condition without exiting the loop entirely. Therefore, option B, 'To skip the current iteration', is correct for explaining the purpose of the 'continue' statement in a JavaScript loop.
Related Questions on Average

What does the '===' operator check in JavaScript?

A). Type and value equality

B). Type equality only

C). Value equality only

D). Reference equality

How do you concatenate strings in JavaScript?

A). Using the + operator

B). Using the - operator

C). Using the * operator

D). Using the / operator

How can you add a new element to the end of a JavaScript array?

A). colors.push('blue');

B). colors.add('blue');

C). colors.insert('blue', colors.length);

D). colors[colors.length] = 'blue';

What is the purpose of the 'typeof' operator in JavaScript?

A). To check if a variable is defined

B). To check the data type of a variable

C). To assign a data type to a variable

D). To increment the value of a variable

What is the purpose of the 'break' statement in a JavaScript switch case?

A). To continue to the next case

B). To exit the switch statement

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D). To execute the default case

Which operator is used for strict inequality in JavaScript?

A). !==

B). !=

C). <>

D). /=

What is the correct way to declare a variable in JavaScript?

A). var x = 10;

B). let x = 10;

C). const x = 10;

D). variable x = 10;

How can you comment a single line of code in JavaScript?

A). // This is a comment

B). <!-- This is a comment -->

C). /* This is a comment */

D). ''' This is a comment '''

Which statement correctly declares a JavaScript arrow function?

A). const add = (a, => a + b;

B). function add(a, { return a + b; }

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What is the correct way to declare a JavaScript class?

A). class Rectangle {}

B). let Rectangle = {}

C). function Rectangle() {}

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