Q
How does hardware acceleration impact animation rendering?

Answer & Solution

Answer: Option B
Solution:
Hardware acceleration speeds up animation rendering by offloading intensive tasks to the GPU for better performance.
Related Questions on Average

What is the primary purpose of managing animation states?

A). To increase animation duration

B). To synchronize animation intervals

C). To control object properties

D). To change Canvas colors

How can transformations be used to enhance animations?

A). By reducing animation performance

B). By adding visual effects

C). By clearing the Canvas

D). By increasing animation intervals

What does clearing the Canvas involve in animation?

A). Deleting all objects on the Canvas

B). Resetting Canvas properties

C). Redrawing the entire Canvas

D). Erasing specific areas of the Canvas

Which method is recommended for managing animation intervals?

A). setTimeout

B). setInterval

C). requestAnimationFrame

D). clearInterval

How does managing animation parameters contribute to smooth animation?

A). It reduces animation smoothness

B). It increases animation intervals

C). It synchronizes animation updates

D). It delays frame rendering

How does requestAnimationFrame contribute to smooth animation?

A). By delaying frame rendering

B). By synchronizing with browser rendering

C). By increasing animation intervals

D). By reducing frame rate

How can object visibility be controlled in animations?

A). By using complex animations

B). By adjusting Canvas properties

C). By managing animation states

D). By clearing the Canvas

What is the purpose of updating the Canvas state in animation?

A). To clear the Canvas

B). To redraw frames

C). To manage object properties

D). To change the Canvas size

Which method is commonly used for managing animation loops in JavaScript?

A). setInterval

B). requestAnimationFrame

C). setTimeout

D). clearInterval

Which action is performed during the redraw frames phase of animation?

A). Updating object properties

B). Clearing the Canvas

C). Initializing animation parameters

D). Redrawing objects on the Canvas